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A GUI based Java application that simulates play of hundreds of thousands of hands of Blackjack in a few seconds. The application is meant to be used as a tool for finding the overall house advantage under a huge variety of playing conditions.
TNF2 is based loosely on the original game TNF (The New Frontiers) http://www.geocities.com/TimesSquare/Castle/2979/ written and designed by Jerry Revell Jerry@starchase.demon.co.uk.
Simply put the game is about space colonization. Each player runs a
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
Open Clan Manager (OCM) ist ein auf PHP & MySQL basierender clanintern / [RG]intern Nachbau.
Open Clan Manager (OCM) is a free clanintern / [RG] intern replacemant based on PHP & MySQL.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
Beneath Enemy Lines is a "total time submarine simulator." Real time to the max, Beneath Enemy Lines simulates the joys and demands of submaine life, scouring the oceans for days in search of adversary subs and surface vessels and reaching distant lands
LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
ASSET is an open source Java application providing support to the modelling of maritime tactics. User-defined performance files can be used to replace the generic data used for ships, submarines, weapons, sensors, and helos.
This is a 3D networked tank simulation in development. Java3D API (v 1.2) is being
utilized. Using one server to several clients, users will be able to do battle real-time in the
same virtual universe.
OpenBaseball will be a text-based baseball simulation using real data of baseball players. I hope to make the game statistically accurate in reproducing past seasons. I want it to be as statistically accurate as Diamond Mind Baseball.
You are a gladiator trying to survive and gain your freedom, once that is done, you will try to make as much money as possible and gain fame. Game is a turn based strategy RPG. Coding will be done in Java.
Wing Commander Universe
Java Adaption as a tribute to the Wing Commander Series.
Pseudo 3D dogfighting with a extensable story patterns all inside the whole Wing Commander Universe
A software library to bridge Simpull, a 2D Java Physics Engine, and PulpCore, a 2D rendering and animation framework. This will expand the capabilities of PulpCore to include physics simulations. Just extend SimpullScene2D and have at it!