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Evening is a gameengine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
FratWars will be a Real Time Strategy game focused on a fraternity trying to be the best on campus. Elements of the game will include gathering resources, keeping popularity up, avoiding having the charter revoked, and throwing the best parties.
The Trilogy Project is an open source mmorpg designed to involve the player base in every level of the gaming system. No longer will you have to delve into instanced dungeons or camp spawn - the players will create and maintain every aspect of the game.
MMORPG simulating virtual fantasy world. Our concept is "play from anywhere". The game is in *early* development stage. There is still a lot of work to be done.
Pre-alpha test server can be found at http://world7.no-ip.org
[Project Dormant until 2008]Shadows Rising is a browser based RPG written in PHP, Javascript, and XHTML. MySQL/PostgreSQL supported. The core engine will allow users create unique RPGs by adding new items, classes, terrain maps to Game Modules.
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
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Pizza Game (working title) is a real-time 3d game in which you can manage your own pizza restaurant. It will be supported on multiple platforms including Windows and Linux and is utilising the OGRE 3D engine.
Orbis is a MMORPGengine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp gameengine, Virii is a game tailored for .NET programmers at all levels.
The Ovorp GameEngine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust gameengine and smart AI.
Damocles is a gameengine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
Portable gameengine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
A 3D space exploration game that will give you the chance to explore a solar system, develop trade routes between planets and more. The game is powered by the GLScene 3D engine for Delphi.
World Foundry is a 3D level gameengine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
RTS gameengine contributions to Stratagus. RPG mode, first-person mode, underground areas and more are planned. A distribution of Stratagus with the contributions compiled in will also be released here.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
Construction: The Game is based on a popular Tribes 2(R) mod called \'Construction Mod\'. In this game, you construct your own buildings with various pieces, Beam, Walkway, Wall, Etc. It is using the Torque GameEngine.
OpenMatrix is going to be a universal gameengine that will allow for unlimited map sizes, the more servers there are the bigger the map can be. Users will be able to drive fly walk shoot etc all in the same game. There will also be an editor.