Search Results for "artificial intelligence algorithm" - Page 5

Showing 130 open source projects for "artificial intelligence algorithm"

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  • 1
    ELGE - Environment for language games experiments.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Oziac is an experiment to describe an existing fantasy world (the land of OZ created by L. Frank Baum) and implement it as a virtual world. Originally we will comment the books with CycL, and then use the CycL as input to a programmable VR system.
    Downloads: 0 This Week
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  • 3
    JSCellSim
    Downloads: 0 This Week
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  • 4
    iMate is a win32 / Linux desktop mate programme. It offers more features than the already existing desktop mate (AI, learning capacity, growth and limited lifeTime, third party tools to add new behaviour, ...).
    Downloads: 0 This Week
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  • 5
    The RoboCup competition is an international event in which teams of autonomous robots play soccer against one another. This project provides resources for the RoboCup F180, or small-sized league. It also provides a mechanism through which teams can c
    Downloads: 0 This Week
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  • 6
    The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots. All development is cross platform. Initially for Linux and Windows. Languages used: C/C++,OpenG
    Downloads: 0 This Week
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  • 7
    Project is discontinued.
    Downloads: 0 This Week
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  • 8
    3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game, multiplayer. Generally every can join , more good people = better.
    Downloads: 0 This Week
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  • 9
    Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
    Downloads: 0 This Week
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  • 10
    TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
    Downloads: 0 This Week
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  • 11
    This project attempts to further the development of Java based bots in Unreal Tournament.
    Downloads: 0 This Week
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  • 12
    Fungus is a framework for distributed simulation by multi-agents. It uses a very modular architecture. A GUI is provided. In our model, everything is Agent. Even the environnement. You have an access to the communication's 'canals'.
    Downloads: 0 This Week
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  • 13
    Zeeble Bug is a basic A-life program designed for lava-lamp style desktop viewing of a pond filled with "bugs". It employs a simple neural networks, genes, and varied water conditions to keep the pond a shifting and evolving entity.
    Downloads: 0 This Week
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  • 14
    Tarak-Tarak is a mobile robot simulator. It allows the user to design a mobile robot from a collection of chassis types and sensors, program the robot's behavior, then simulate the robot in a user-defined environment. The program is written in C++.
    Downloads: 1 This Week
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  • 15
    JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
    Downloads: 0 This Week
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  • 16
    In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
    Downloads: 0 This Week
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  • 17
    A cellular automata system that features game-theoretic interaction rules.
    Downloads: 0 This Week
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  • 18
    Virtual machine/emulator; "holding pen" for self-replicating programs written in custom RISC assembly-like language, evolving via random point mutations and periodic fitness-based cullings. Inspired (like Avida) by Thomas Ray's alife simulator, Tierra
    Downloads: 0 This Week
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  • 19
    Primordial Life transforms your screen into a artificial world where living biots can survive and multiply. The course of evolution can take many paths, resulting in a variety of biot shapes and behaviors.
    Downloads: 10 This Week
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  • 20
    A Ruby library with a powerful, high-level, general artificial intelligence engine. Sample implementations include a chatterbox and a mud bot.
    Downloads: 0 This Week
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  • 21
    This is a city simulation engine based on DB/SQL with other components, don't know about the AI part yet, wish for some help about it.
    Downloads: 0 This Week
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  • 22
    pyBoids is a free/open-source project that implements (in Python/TKinter) Craig Reynold's famous boids algorithm. This algorithm intelligently simulates flocking, herding, swarming, and schooling behavior as found in nature.
    Downloads: 0 This Week
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  • 23
    "Nearly Intelligent Computer Operated Language Examiner" - NICOLE is a theory or experiment that if a computer is given enough combinations of how words, phrases and sentences are related to one another, it could talk back to you.
    Downloads: 0 This Week
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  • 24
    pRobot is something like Pokémon for computer scientists. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight.
    Downloads: 0 This Week
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  • 25
    Copter! is a SimCopter clone written in C++. Copter! will feature much more than the original SimCopter, and will be very moddable through it's modular design. Mods will be released which allow the player to be a policeman, or other characters.
    Downloads: 0 This Week
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