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TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
A no limit Texas hold'em simulation system which allows different groups developing Artificial Intelligence poker players to compete against each other by using our system code. Visit www.seas.upenn.edu/~poker/ for info, source and docs.
This proyect intents to implement a multi-platform java-based sail boat simulator. We are planning to use the Java 3D API for the 3D engine and implement ourselves the physics engine. In the future, we expect to provide network support and a AI modul
The Emulator of FC/NES written in VB6(with SP6).Based on olafnes v0.2.1. Design for emulate Chinese Famicon/NES Compatible Machine(Xiao Ba Wang).Supported many mappers.---If you want to support this,please contact me,e-mail:fantasynoff =a +t= gmail.com
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
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TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
Coldfire is a Space Simulation Adventure game. The player will be involved in combat and space flight, navigating asteroid fields and performing hair raising maneuvers. There will be multi player support for dogfights against AI and humans.
Tired of Football Mogul and its crappy game play and support? I am starting a java based American Football game. Any help is appreciated, even if you just want to create a player database or provide any helpful suggestions.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
A game/toy that simulates a world environment with organisms to survive: game of life with more complex rules. Every programmer can make his/her own organisms and compete with others. Hopefully in the future it will support genetics.
GenEX automatically generates the SIOC program code for various home built cockpits that use IOCards as their hardware interface system. With GenEx, cockpit builders need not worry about SIOC programming and Project Magenta/FSUIPC offsets anymore.
GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. It provides a random terrain generator, lighting effects, sounds, and joystick support.
A submarine battle simulation for J2ME devices, based on vague memories of "Red Storm Rising" for the Amiga. The user interface is pen-based, so your device needs to support pen input.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
AdmIRC is a webmin module for irc server administration. It provides a config interface and advanced security and linking automatism support. Currently UnrealIRCD 3.2 and the services Anope and Epona are supported. Subprojects: irc newsbot and java tools
atc2 is a rewrite of the old unix game atc. It provides multi-player networking support, multiple displays and a lot of different realistic plane types on different maps. Additionally obstacles on the ground and in air are used in the maps.
JavaArena is a java based game where two or more "bots" have its own artificial intelligence and go for the battle. Support for capture the flag coming soon.