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B-Reality is a 3D game or real-time simulation engine. It is centered on physic simulation: every object in a scene is animated in function of its physic properties and forces applied on it.
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
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LOOP (Language Object Oriented Parallel) is a visual programming language project dedicated to creating a full suite of components for simulation of hierarchical dynamical systems in discrete time.
Alfaws is a customizable, multi-user game engine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
A collection of objects (in toolkit form) for the creation of economic/transport simulations. With this, you should be able to create a "sim" game similar to anything from Alpha Centauri to Zeus...
A MMORPG with emphasis on world simulation (inspired by Majesty). Features: object de/composition (repices), object aging, random quests, dynamic social enviroment, dynamic fame, AI, ecology
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This is a project to try and complete the MaNGOS WotLK Beta Server,
so that when WotLK goes live on official Blizzard open server's we'll be able to get MaNGOS up and running with WotLK.
More information will be available at a later time.
Locate songs you like,just never heard befor. Based on analysis of perception/mood markers listening to music you like or has a "special meaning".This is a dynamic graph of what mood your in at any moment, and why. This is music as a diagnostic too
Mevetools aims to be a collection of generic information oriented tools for Second Life. Hopefully these will be generally useful, especially in education and business. The first tool is the Mevetools Uberboard - a text on prim whiteboard object.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.