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http://templates.services.openoffice.org/en/template/lulucom-cd-dvd-label
(another very old app, server side code was lost)
SpaceNOutX is a flash/php based game that (will) let players carve out their own piece of a a virtual universe. Creating a new user and the map system should work. Load the map then zoom waaaaay out to see probably the coolest thing about the game so far. This version is being compiled from several previous versions from Android, BASIC, and ActionScript.
Simple Qt/C++ Project for learning simulation programming.
QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
OpenKingdom is a game based on the ideas of the Anno series, but with own content, ideas and code. It is currently in early development and not playable yet.
irrflight chung is a free openGL flight simulator programmed in compiled freebasic with irrlicht 3D game engine ,with aircrafts dogfight and ground tank combat.Pilot aircrafts, hunt monsters on feets,drive a car or combat other tanks in your tank.
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X-Force is a remake of the classic X-Com-Games.You have to defend earth from
alien intruders by intercepting their UFOs, accomplishing tactical ground
missions and researching the mystery of the invasion.
The game features action, stategy and economic
Roundhouse is a pair of C based embedded software applications to drive model railroad stepper motor based turntables. It consists of a stepper motor code and controller code connected by an I2C network. Written in C for PIC18/PIC16s processors.
pacific chung is a marine version of irrflight_chung combat flight simulator, with more planes, sea, ships, aircrafts carriers,and zeros planes.It is written in freebasic and irrlicht 3D openGL engine.New: you can give orders to wingmen planes.
SimNation is a simulation of the politics, environment, population and other variables of any country in the world. Your decisions as the president will determine the future of your people and your land. Can you stand up to 2050?
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80.
Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD.
Special support for ZX Spectrum emulator file formats.
Binary or intel hex file output.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
vSigpac is a map viewer and a marker creator/editor, terrain and texture generator for MSTS (Microsoft Train Simulator (c)). vSigpac works primaryly with Sigpac maps/orthophotos from Spain, but it can work with others WMS compliant map servers.
PTISC (Project Turn-base Isomatric SLG Core)is a turn base Isomatric SLG game play engine.
Using DelphiX for content display.
Related topic is SRC(Simulation RPG Construction) built by Kei Sakamoto.
Java-based free software for learning audio and flashing-light Morse code. Features include very flexible audio system, drills based on live news feeds, and adaptive drilling strategies.
Game of life is a c# lesson in object oriented programming. It provides places to write code which is Object Oriented and work on AI routines, Multi-threading and least importantly, fun.
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
C# / DX9.0 Demo App/ SourceCode
1/20/03
Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html