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First game developed by me. It is being devloped alongside the Builder engine, a 3D game engine I have been working on since my finaly year project at university.
MyFarm is a game where you're able to bluild your own farm, it's anything like 'FarmVille' from facebook but this is for downloading.
MYfarm is een spel waar je een boerderij kunt bouwen, het lijkt op farmville van facebook maar dit is een download.
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pirates chung is a wind sail seafight against the computer with wind simulation.Take advantage of the wind,turn board to fire ready canons while the other side reloads.If got damages,fire power will decrease and speed too.Several maps can be loaded.
laby chung is a photorealistic 3D labyrinth game with integrated map editor and random labyrinth generator written in Liberty Basic v4.03 .Add walls,stairs,doors,trees,persos with the map editor and see them instantly.Explore the worlds you have created.
Ale is a PHP 5 EvE / EvE-Central API, see also www.eve-dev.net. The forum thread for this work is http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=981043&page=1
Helping you rifle through other people's packages.
The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java 3D 1.5.1 API. (available on Sun website)
P:PK was the continuation of a senior design project destined to be a historically accurate WWII tank game. It was built up from nothing, clobbers a lot of details haphazardly, and is a great example of how not to do things; use only as a reference.
Trata-se de um trabalho de conclusão do curso em Ciências da Computação. Um simulador ecológico baseado na dinâmica de indivíduos presas e predadores na natureza, utilizando uma solução híbrida entre algoritmos genéticos e autômatos celulares.
kla (KapiLandAutomat) ist ein PERL-Programm fuer die Welt 5 des Online-Spiels KapiLand (http://www.kapiland.de). Die Applikation arbeitet Skripten ab, in welchen der Benutzer ganze Produktionsketten, Verkauf, Einkauf und Vertragswesen automatisiert
PysandX is a python implementation of the Falling Sand Game.
It supports custom elements, and is written in python.
It requires pygame installed in order to run.
JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
BFI is a 3rd person multiplayer realtime starship space combat game. Fleets fight for resources, and captains for promotion, in the style of Netrek and Navy Field.
C# / DX9.0 Demo App/ Source Code
1/20/03
Modeling 3-dimensial functions, shapes such as spheres, cubes, and a fully animated wave-modeling simulation. Explores topics such as positioning lighting, cameras, shapes, windows interface, Font "Meshes"..
This is a development project for the Multiplayer Adventure forum that can found in the FlightSim.Com forums page. The PAHB Airfield is a fictional airport in the Holkham Bay area of Alaska near the city of Juneau and is a gathering and event location.
A trading simulation game in an open, plugin-ready infrastructure. Goods are produced and transported in the plugins while the core application keeps track.