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The core of Green Valley is an open source script-based software framework .
It fits specially well in game engines but can be used in other programs as well.
The extension of Green Valley provide some useful libraries for building a game.
This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
G3C provides the main features for 3D-game developers: 3D rendering engine based on openGL, collision detection, physical rules, p2p network... A game-sample will be avaible, binding a wargame, a flight simulator, a first person shooter, a MMOG...
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Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
Clockwork Universe is a generic "distributed-virtual-universe" game development and hosting platform, biased towards adventure games (rather than e.g. 3D shooters). It's mainly an integration and service abstraction framework (without gfx., physics et
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The Cyborg Cruiser Vallenga crashed on a planet, you are alone in an unkown galaxy.
Mission: return to the Central unit.
Means: assimilate, alliances, do anything you can. It is up to you to decide how to achieve the goal.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
High velocity racing - prepare yourself for adrenaline rush.
Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.
A galactic space simulation! Think massive, yet confine yourself to a tin bottle, drifting through galactic waters! The intent is to provide a user-friendly interface, yet simple to program solution. 2d Gfx, VC++ (MFC) driven. [Windows 98 & later]
Transport Empire is a project to create a clone of the popular 'Transport Tycoon' games by Chris Sawyer. Everything will be built from the ground up, with the aim to build a modern, extendable, enjoyable transport game.
An IL2/FB side server for online gaming.
Several capabilities from online contest mode (DONE) to online dynamic campaign mode (NEAR FUTURE). Allow the user to host FFA or teams contest, or squadrons to challenge each others in small online wars.
Futbol NET is a soccer manager simulator.
The goal of the game is manage one soccer team in a league (buy and sell players, build the stadium, take control over the club finances...).
A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata.
It includes a pattern viewer running X Windows and
a Python module intended to help in designing complex patterns.
Star Trek-like, command-driven simulation game. The user will be able to control practically every inch of the ship and it's systems. The project is going for size and complexity, without placing too much value on graphics. Command or Menu -driven. The
Galactic Empire is a game of space empire building and conquest. It supports a massive environment with fleets, troops and agents to control and see that your side continues to prospire... or else.