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This project simulates some of the simpler Braitenberg vehicles. These vehicles demonstrate that simple constructions can lead to complex behavior. It also allows vehicle attributes to be configured.
GaugeBook displays Gauges of your FSX (with SP2 or Acceleration) and gives you control over a lot of Settings. Change Frequencies, QNH, etc with a few mouse clicks. It's still beta but the new G1000 is a blast. Runs smooth on any notebook.
Software Process Model Suite is a toolset for modeling and simulate software process models. Is composed by: 1. a simulator engine; 2. a modeling tool based on SPEM, that uses model transformation approach; 3. a visual graphical simulator.
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The goal of this simulator is to provide a realistic driving experience. It is focused on roads trafic rules. This software works with the JRE6 and the Java 3D 1.5.1 API. (available on Sun website)
Pocket Cube J3D is a simulator of a Pocket Cube, in Java language and Java 3D graphics API. Java 3D is available at: http://www.oracle.com/technetwork/java/javase/tech/index-jsp-138252.html
This project is no longer hosted on sourceforge, please go to https://github.com/jodersky/sims instead.
A library for rigid body simulation written in Scala. This project was created under the terms of a one-year project at school (Gymnase de Burier). Another program for testing and visualizing SiMS, Graphyx, is included.
A continuously-evolving population/intelligent AI/environment/evolution simulator. Players manipulate a given world in which creatures with varying characteristics attempt to survive by eating, avoiding harm, and reproducing.
Bloft (BLObby and sOFT) is a real-time soft-body physics simulator optimized for real-world mobile phones. It is written in Java and uses fixed-point math only. Memory allocations are minimized to suite the needs of JVMs in older mobile phones.
A big-sized project for Software Engineering at Complutense University of Madrid, Spain. E.V.A. stands for Artificial Life Evolution and it´s a game and simulator of living 3D creatures moving all over different environments and reacting to them.
logisim is a fully modularized logic circuitsimulator for unix-compatible systems. It supports a lot of different graphic outputs and can simulate a lot of different gate types. Additionally it can be extended easily by simply adding new gate modules.
The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
Origin is a evolver for the programming game Corewars. Part of this project is a modified MARS (Memory Array Redcode Simulator) written in C especialy for evolvers. With SWIG its going to be very easy to use in different languages.
This proyect intents to implement a multi-platform java-based sail boat simulator. We are planning to use the Java 3D API for the 3D engine and implement ourselves the physics engine. In the future, we expect to provide network support and a AI modul
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.