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A management game about running a drugs company. Written in Visual Basic, for easy problem fixing and relative speed. Uses Windows API for graphic, sound and networking functions so there is no need for DirectX. See website for more info...
Dopewars is a game simulating the life of a drug dealer in New York. Deal in drugs, amass a huge fortune and pay off the loanshark, while avoiding the police.
Our goal is creating an Open Source, freely distributable game env for designing and playing RTS and turn based games. Our engine will have 2D and 3D viewers. Maps will be 2D w/terrain but can link forming a larger simultaneous playing environment.
The game which based on the ideas from original "Elite". There will be no improvements in graphics, but i'll do the unique scripting engine which allows anyone to write mission/mission packs, add ships, weapons, etc...
PyTank:
This is a 3D Tank game in python! It also uses SWIG and is limited to Windows right now because of some dll's but it could work under Linux perhaps!
Email me if you like it!
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
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is developed w. Kylix OE curr.; because Delphi PE's license is not GPL, Win is unsupp, though it should compile with VCL (Actual there's a VCL-tree, but it'll soon become obsolete. Maybe with FreeCLX it compiles. Linux needs more cute games.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.
Bei uns geht es darum, ein Spiel zu schreiben, in dem es um den Vertrieb von Mangas außerhalb Japans geht. Es wird sowohl einen Adventure-Modus, als auch einen WiSim-Modus haben, die mit einander verknüpft sind.
We are a project, in which we want to pr
3D space trade / action / colonization game seen from eyes of your player/cockpit . longterm : complex features in all aspects of game,
multiplayer. Generally every can join , more good people = better.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Fungus is a framework for distributed simulation by multi-agents.
It uses a very modular architecture.
A GUI is provided.
In our model, everything is Agent. Even the environnement.
You have an access to the communication's 'canals'.
Project PHOENIX is a massive multiplayer 3D-space shooter. It simulates a universe where you can do everithing you want. Buy new weapons or shields for your ship, or build your own fleet to controll our favorite tradeways.
A Fantasy SIM world where players interact with a world that has its own agenda.
Destined to be an multi-user RPG game Haven will offer greater challenges than the hack and slash games of the moment (while still allowing for a good degree of mayhem!)