Showing 2 open source projects for "maple-font"

View related business solutions
  • Retool your internal operations Icon
    Retool your internal operations

    Generate secure, production-grade apps that connect to your business data. Not just prototypes, but tools your team can actually deploy.

    Build internal software that meets enterprise security standards without waiting on engineering resources. Retool connects to your databases, APIs, and data sources while maintaining the permissions and controls you need. Create custom dashboards, admin tools, and workflows from natural language prompts—all deployed in your cloud with security baked in. Stop duct-taping operations together, start building in Retool.
    Build an app in Retool
  • Find Hidden Risks in Windows Task Scheduler Icon
    Find Hidden Risks in Windows Task Scheduler

    Free diagnostic script reveals configuration issues, error patterns, and security risks. Instant HTML report.

    Windows Task Scheduler might be hiding critical failures. Download the free JAMS diagnostic tool to uncover problems before they impact production—get a color-coded risk report with clear remediation steps in minutes.
    Download Free Tool
  • 1
    OneOver

    OneOver

    One Shooter, Overblown, An Asteroids-esque game that never ends.

    Made with GameMaker: Studio, OneOver simplifies gaming to its bare essentials while adding a little kick/punch in the process. Nothing fancy here, just plain old-school gaming. Game Engine - GameMaker: Studio 1.4... SFX - bfxr.net [evolution.voxeo.com] Font - Visitor / dafont.com Graphics & Coding - Allan Grzicic v1.4.1.1 [Numbers 1.0] (Released Aug 31, 2017) - Letters changed to numbers (counting forwards and backwards from 0-40) v1.4.1.1 [English Alphabet 1.1] (Released Aug 31, 2017) - Sprites and objects removed for letters (obj_eab, obj_eas, ...) - 4 font styles to choose from (backspace in-game or selectable via Settings) v1.4.1.1 (Released Aug 26, 2017) - If mouse support enabled, Player 1 can brake via the right mouse button - Useless code removed from obj_deadplayer & obj_deadplayer2 (Step Event) Thanks to the following (YT Tutorials, GM Community Forums): HeartBeast, RealTutsGML, Shaun Spalding, SlasherXGAMES, VTR Studios, gnysek, BlueScript GDT
    Downloads: 1 This Week
    Last Update:
    See Project
  • 2
    iGNOP

    iGNOP

    Pong Inverted

    Game Engine --> GameMaker: Studio 1.4... Sound FX --> bfxr.net Font --> Visitor / dafont.com Graphics --> Allan Grzicic Coding --> Allan Grzicic 1 or 2 players (local co-op or local versus) --- v1.2.2 (Released September 14, 2017) - Added mouse support for Player 2 - One more colour added to ball, paddle, and table markings (Style #9 under Settings) v1.2.1 (Released August 25, 2017) - When mouse support enabled, left mouse button adds extra ball(s), right mouse button changes paddle colour - Added logos to table top, press 'x' to turn on/off/rotate (ServePingPong.com, Bruha.com) - Added one more table top style (ServePingPong.com) - Fix: obj_xlimit changes colour according to style chosen with black holes disabled --- Thx to the following peeps (YouTube Tutorials, GameMaker Community Forums): - RealTutsGML - Let's Game Maker - BlueScript - Game Dev Tutorials - gnysek
    Downloads: 1 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next