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A complete 2D Game Engine with built in drag and drop editor
...Some features of the engine are:
- 2D levels and basic rasterized rendering
- Simple animations and timer systems
- A complete embedded Lua 5.1 scripting environment for level scripting
- A drag and drop level designer
- Support for all standard Windows Media Player compatible media types
- Background Music
- Sound Effects
- Simple object collisiondetection
- Pseudo 3D for making simulated 3D with 2D graphics
- Scriptable Menus, buttons, etc
- Custom Lua file manipulation libraries and script engine binding
- Cut scene videos
- Open Source
What Euphoria is NOT:
- A professional game design engine (maybe someday)
- Bug free
- Size Efficient (textures are stored as bitmaps
- 3D
- Covered Under Warranty
- A Game, this is a Kit to BUILD a game
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, CollisionDetection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), CollisionDetection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
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This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collisiondetection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
Tux Adventures is an SDL-based platform game featuring smooth gameplay, colorful destructible levels sporting Tux, the Linux mascot. The player drives Tux through the melting ice field, sliding over icebergs thanks to pixel-perfect collisiondetection.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced CollisionDetection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Basically XNA is a simple 2-D action game that implements core game design elements such as input and collisiondetection. While the game itself is designed to be fun and playable, the project's end goal is to educate those who would contribute.
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