Showing 9 open source projects for "collision detection"

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  • 1

    euphoriasdk

    A complete 2D Game Engine with built in drag and drop editor

    ...Some features of the engine are: - 2D levels and basic rasterized rendering - Simple animations and timer systems - A complete embedded Lua 5.1 scripting environment for level scripting - A drag and drop level designer - Support for all standard Windows Media Player compatible media types - Background Music - Sound Effects - Simple object collision detection - Pseudo 3D for making simulated 3D with 2D graphics - Scriptable Menus, buttons, etc - Custom Lua file manipulation libraries and script engine binding - Cut scene videos - Open Source What Euphoria is NOT: - A professional game design engine (maybe someday) - Bug free - Size Efficient (textures are stored as bitmaps - 3D - Covered Under Warranty - A Game, this is a Kit to BUILD a game
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
    Downloads: 0 This Week
    Last Update:
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  • 3
    space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
    Downloads: 0 This Week
    Last Update:
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  • 4
    A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
    Downloads: 1 This Week
    Last Update:
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  • 5
    This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 6
    Tux Adventures is an SDL-based platform game featuring smooth gameplay, colorful destructible levels sporting Tux, the Linux mascot. The player drives Tux through the melting ice field, sliding over icebergs thanks to pixel-perfect collision detection.
    Downloads: 0 This Week
    Last Update:
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  • 7
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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  • 8
    "Pixel Color Collision" Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001
    Downloads: 0 This Week
    Last Update:
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  • 9
    Basically XNA is a simple 2-D action game that implements core game design elements such as input and collision detection. While the game itself is designed to be fun and playable, the project's end goal is to educate those who would contribute.
    Downloads: 0 This Week
    Last Update:
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