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A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Candy Volcano is an exciting combination of pure action and puzzle gaming. The graphics are unparalleled for a puzzle game, with realistic special effects like particle effects, dynamic shadows and lighting, transparency, and even reflective candy.
LibJARL - Jump and Run Library. A library/engine for instant creation of platform games, aiming at gameplay similar to that of Prince of Persia, Flashback & relatives.
A breakout clone, using the Allegro graphics library. Currently features multiple level sets, many different kinds of blocks with different effects, particle explosions, and a level editor. Download it now and I promise that I will not kill you.
Plunkey the Monkey (codename Flopper) is a platformer game where you play as a monkey in search of a giant banana. Flop your enemies or avoid them by jumping over their head as you try to achieve your goal.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
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While on a cargo mission near Pluto, the outer colonies declared their independence and war began. Now you must collect enough energy to make it back to Earth safely. Solaria is a unique, fast-paced arcade game using the Allegro library.
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
Yet Another Pacman 3D Adventures is another attempt on the known game to group together classical pacman features, 3D, mini-games, multiplayer aspect, and others. It is a part of a 3D game course project.
Aerial Death put you on the skin of John Hellborn, a xpert pilot of the American army that is testing prototipes. One of the prototipes, has been stolen, and you need to recover it.
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
Revenge of the Ketchup 2: Tomato Paste is a platform action game written in C++ using the Allegro library. Like in the original you control a bottle of ketchup that must rescue fries and cheese from the evil tomatoes. This game focuses on jumping and
The project is a vintage game ressembling SNES games. We want to make a game with a Mario type gameplay but with fighting,inventory and rpg elements. We develop the game with C++ and we use the free SQL library for graphics.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
MetaWars will be an network game based on the famous comics of Jodorowski, The Metabarons.
This space battle game will allows you to take part in the famous history of the Metabaron's family, and, maybe, some day, become THE Metabaron.
This is a PacMan Clone that we intend to program for learning Game Development.
Feel free to give us your advice and tell us if you like playing it.
Este es un clon del Pacman que queremos programar para aprender a Desarrollar Juegos.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)