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Playing for the Bears. The game bears.
This game is under development. But please note that even with minimal features, it is run. This is one of the principles of design.
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A game written in Java. The player moves a dot and must keep it centered on a moving line in order to get the best score. The levels are designed to make this task increasingly difficult.
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
This game is a 2-d shooting scroller. Made completely in java, this game has a centipede-like system; you shoot from the bottom as waves of alien ships fly towards you and shoot back.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
Drive your dainty dot devoid of dastardly demon dots! In simpler terms, DON'T DIE. Use either the keyboard or the mouse to evade the hordes of enemies and use powerups with the SHIFT key! For Windows, Mac, Linux and even Android
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
Vizzini is a Javagame framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
A Javagame based off the version on YoYoGames.com:
http://gmc.yoyogames.com/index.php?showtopic=279075
The only controls are the arrow keys: Left and Right to steer, Up key to go faster.