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"Tunp!" is a side-scroller engine for side-scrolling games. Our main focus is flexibility, so that the maps and worlds can be really easy to make by users, no matter if they are good or not in computers. It will also allow NetPlay! =:0)
TurboFighter is a blazing-fast multiplayer game that enables you to challenge opponents from around the world. You control a heavily armed ship guiding it through enormous smooth scrolling outdoor environments and narrow caves.
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AirPONG will be a game system that emulates different styles of Pong-type games. AirPONG will run on Linux and Windows and is written in C/C++ using OpenGL and
the SDL library.
Shredder is a topdown singlescreen 2D arcade shooter. Singlescreen means: you're locked in an arena, and when you've killed all stuff coming at you, a door opens, and you may move to the next.
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Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
Tank Command is a fast paced 2D arcade game in which the player must destroy all of the enemy units. A balance between careful strategy and shoot-em-up action, this game is a fun and exciting way to pass some spare time.
This is a clone of the SFCave game as seen on Palm Pilot. It is a very simple and addictive 2D game. It is a little worm that goes through a tunnel, when you click it goes up, when you release it goes down.
Ain is a relatively simple 2D spacecraft fighting game, with a style based on the 60's Batman TV show. With multiple ships, weapons and levels, try not to get too addicted.
PoNG Next Generation as an opensource win32 pong clone in a fully 3D environment. It features full OpenGL accelerated graphics, moving camera positions, obstacles inside the 3D arena, collectable items and many special effects that influence the gameplay.
[tG]-Bump is a clone of "Jump'n'Bump", a funny game for the whole family (http://jumpbump.mine.nu). It will support SDL and include LAN/Inet-Play. Because of its modular design it offers a highly customizable way to modify the whole game.
We are remaking the classic RPG game Dink Smallwood. Once finished, we will have remade hundreds of sprites, tiles and other pics. for that reason, we need artists now!! if you're interested in joining a low work community, please contact me, ASAP.
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Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.