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Stop vibe-debugging.
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AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A 2D shoot them up game respecting space physics. Alpha.
Alpha version, for windows and linux. No sound yet. Has the ambition to make people live the feelings of actual space battles, with gravity, planets, asteroids.
Dev idle currently, project may stay as is.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
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NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features who are not part of the original KDE Sokoban clone. Have fun & give feedback! :-D
Based on the popular Gang Garrison 2, Force Stronghold is a branch of that code. Retaining the 8-bit look and feel, this game builds on the old with new features such as extra weapons and a better map editor, amongst others.
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997.
The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
...By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
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UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is now released under the MIT License so you can now easily use it for commercial use!
This MIT License only applies to the sourcecode.
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An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
You take the role of a warehouse manager whose warehouse has been infested with killer shrews. Using the boxes in the warehouse you must trap the shrews and kill them. All code is written in Visual Basic .NET 2008
in the early 90ies dogfight was a very funny public domain 2d-game for the amiga. We (David Bührer and I) rewrote that game for windows32, using directx.
The gameplay and graphics are great, but the code needs some improvements.
Have fun!
Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
PC Assembly is set in a computer like world. Your job is to collect computer parts to proceed to the next stage, while avoiding the enemies that will try to stop you.