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I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
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A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
PocketKobo is a single-player four-way scrolling action game.
Your objective is to destroy all the fortresses. Control your
space ship by pressing the cursor keys and shoot beams by
pressing the action key.
PocketKobo is a port of the game XKOBO.
This project is intended to be a PocketPC (and possibly others) port of the game SFCave for the Palm Pilot. It uses EasyCE (http://www.pocketmatrix.com/phantom) for graphics output.
This project contains four playable arcade clone games. Breakem, Shootem, Munchem, and Blockem. It also contains a utility library built and designed to make implementing these games relatively easy.