Здесь я выкладываю свои наработки по открытому клону игры Duke Nukem Manhattan Project и прочие свои антинаучные изыскания касательно Блендера.
My sandbox where i try to develop a crossplatform opensource game using Blender and perform various unscientific researches.
Snot The Second, the rubber boxes King, declared a holy war against evil plastic balls to defeat himself and his crew lives. Excentric crossplatform 2D labyrinth game written in Python. Just try to reach exit of each level.
2D action game for touch-screens and multi-touch-tables
"Raider" is an arcade inspired multiplayer action game featuring old-school 2D space combat between asymmetrical sides. One player becomes the gunnery officer of a battlestation, tasked with protecting incoming convoy ships. He or she has to fight off the opposing player(s) who are raiding the convoy in their fast and nimble fighters.
...Still in early stages of development so help is welcome! a big thanks to the folks at WingWare! They graciously provided the creator with a non-commercial copy of Wing IDE. Great software guys!
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This is just a Demo release of the game. Known problem: - The game runs slow / laggy. i think the enemies/camera might be causing it. Play as Super mario in 4 new levels! Game made in python with help of sprites/images Made by Morp.
Havoc is a python game power by pygame. A bidimensional old school shot'em up with an improved ai, different weapons and different kinds of enemies with different abilities.
Treenimation is a tool for creating web-based, multiplayer board games and animated games embedded in a virtual city, Treenopolis. All games/user tools are coded in a scripting language: Treescript. Non-programmers can create drag-and-drop games as well.
An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
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NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
A hard-core old school 2d platformer, written in python using pygame, taking a degree inspiration from the old sonic and mario games.
Written on and for linux. but it should just work on any other platform pygame is available for.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)