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Another version of the simple action game modeled after the lightcycle sequence of the movie Tron.
We're using SourceForge only for file releases and news these days. Development has moved on to GitLab: https://gitlab.com/armagetronad/armagetronad
"Blinkensisters - Hunt for The Lost Pixels" is a Jump'n'Run game for nearly all recent operating systems. It's fun to play and you can make your own levels with a simple text editor. Also, you can download add-ons from within the game engine.
FLAW is a free top-down wizard battle game. It can be played by up to 5 players simultaneously. The goal of the game is to survive as long as possible while more and more fireballs appear in the arena. Gameplay is simple and self-explanatory.
The desktop version is available on Windows and Linux - an Android port of has been made by David Lee Evans (https://github.com/DavidLeeEvans/FLAW)
The game and all of its assets are licensed under the GNU General Public License Version 3 and may...
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JVGS is an open source platform game that is not like the others. It is build on simple line structures loaded from svg files, giving the whole game a "sketched" and minimalistic look. Levels can be made with simple xml and lua files.
A new movement system based on some physics experience
I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects.
for making the job faster I'm using SFML.
A very simple game programmed using the Allegro game library. Basically a 2 player tag, each player controlling a colored box or "pixel". The red pixel is the chaser, and the blue pixel is the runner.
The game's goal is to reach the highest. It'll feature powerups, traps, cheats, and particles for eyecandy. Ports for mobile platforms are possible too.
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Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
Este juego 2D basado en el personaje de un programa de television llamado "Enjuto Mojamuto" es muy simple.
En los diferentes niveles del juego, el jugador tendra un objetivo final, "mojar esta noche".
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Shadow Pong is a clone of the classic Pong game, written in C/C++ with the help of the SDL libraries (SDL and SDL_image). It is a very simple program but it can still be fun none the less. It was written more as a learning tool, rather than a good game,
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A multiplayer deathmatch game in the spirit of the bomberman series, built with user modification in mind. Levels and weapons can be easily created with just a simple text editor and the Gimp. Levels are tile-based, with animation and layering.
X2D is a simple platform game based on SDL and developed in C++. It is light and portable. X2D runs under Linux and Windows, and can be easily ported to other platforms.