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A new movement system based on some physics experience
I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects.
for making the job faster I'm using SFML.
Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
Experimental project in crowd-sourced scrolling game development.
...The "iota" in the title suggests that even small contributions from a large quantity of players can come together to make something great. Being an experimental project, it may take a while to find the path, but let's see what we can work out.