Showing 7 open source projects for "hardware"

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    Project 16

    Project 16

    A 16 bit style game on the 16-bit IBM XT.

    A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
    Downloads: 0 This Week
    Last Update:
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  • 2
    Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API. Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
    Downloads: 1 This Week
    Last Update:
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  • 3
    BrickWalker IV

    BrickWalker IV

    A 2D Side Scrolling Platformer Game

    A 2D Side Scrolling Platformer game written in C# / XNA. Use bombs and arrows and make good use of the terrain to conquer the levels throughout the campaigns. Demos: http://www.youtube.com/watch?v=YLLZPv-ydbc http://www.youtube.com/watch?v=RXDI66YvbK0 SVN Browse: http://brickwalkeriv.svn.sourceforge.net/viewvc/brickwalkeriv/ Code dependencies: http://sourceforge.net/projects/xnalibrary/?source=directory
    Downloads: 0 This Week
    Last Update:
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  • 4
    PacDasher is a Pac-Man clone which shows that Java is now a good choice for creating arcade-style games by exploiting new capabilities such as hardware graphics acceleration. Best with J2SE 5.0. See also http://www.oranda.com/java/pacdasher
    Downloads: 0 This Week
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  • 5
    Net Death is a hardware accelerated 2D multiplayer sidescroller in the spirit of Abuse, Soldat, and Stick Soldiers. Kee2D is the cross-platform engine, designed for polygons and "realistic" physics unlike traditional 2D engines which only use tiles.
    Downloads: 0 This Week
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  • 6
    Button Masher is a simple utility to help you analyse and improve your execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
    Downloads: 6 This Week
    Last Update:
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  • 7
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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