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8bit Banditos is an HTML5 Game written in 100% Javascript.
Its fast paced, no hand-holding arcade action consisting of many old arcade sprites over 30 levels of pyrotechnic action.
The game makes extensive use of procedural generated explosions and effects.
Makes use of Chrome's Web Audio API, Joypad API, and HTML5 Canvas.
Recommended running in Chrome Web Browser, i5 or i7 CPU.
ASCII based tower defense game in your browser.
- 4 tower types;
- 3 towers levels;
- 30 enemy types;
- 4 difficulty levels;
- more than 10 maps;
- cookie and text based save/load;
- a lot of fun!
PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browsergame was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browsergame was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
DracMan is a game based on the old and fun game of PacMan with a Dracula-theme. Plays in any Java-enabled browser and is quite fun! The game is in Swedish, but that should not stop non-English speaking people from playing since it's not that much text.
Experimental project in crowd-sourced scrolling game development.
...The game runs in an HTML5-capable browser, so it's very easily accessible to a range of platforms. The "iota" in the title suggests that even small contributions from a large quantity of players can come together to make something great. Being an experimental project, it may take a while to find the path, but let's see what we can work out.