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An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
Iron Tank is a real-time multiplayer game in Java, playable over a tcp/ip network. Each player controls a tank, armed with missiles and other weapons. The purpose of the game is to use the tank's weapon arsenal to reduce the opponents energy to win.
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Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...
Airstrike is arcade game written in Java. The goal of the game is to fly over a terrain covered by enemies (rockets, missiles, planes, ...). Sounds are supported. Also editor where new levels can be created is included.
A two-player Slime Ice Hockey game, with the entertaining allure of classic greats such as Slime Volleyball and Slime Soccer, except on a two-dimensional playing field.
Projects, docs, chat, and AI in one workspace. Work faster, not across 10 tabs.
ClickUp replaces your scattered tool stack with one AI-powered platform. Stop paying for project management, docs, chat, and time tracking separately when they all live in one place. Teams that consolidate into ClickUp cut software costs and move faster because everything is connected, not siloed across apps that don't talk to each other.
PacDasher is a Pac-Man clone which shows that Java is now a good choice
for creating arcade-style games by exploiting new capabilities such as hardware graphics acceleration. Best with J2SE 5.0. See also
http://www.oranda.com/java/pacdasher
A simple client-server tank game where the users type in commands ("MOVE 5" or "SHOOT") to control their tanks and attempt to destroy other tanks. Used to illustrate basic concepts for the Java Programming class of the Science Honors Program.
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
AlgoBros3 is a platform independent MarioBros clone written in Java (J2SDK 1.4), coded to make easily extensible and upgradable.
With most common tile based game features implemented and a nice Look & Feel.
Java Game being developed by Herzing College Organization of Programmers. We are still in design phase at this time. Language to be used is Java for cross-platform gaming.
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
DracMan is a game based on the old and fun game of PacMan with a Dracula-theme. Plays in any Java-enabled browser and is quite fun! The game is in Swedish, but that should not stop non-English speaking people from playing since it's not that much text.
This is an arcade style game based on the classical Asteroids. Two things differ from the original: energy control and multiplayer mode. Its 100% pure Java, proving that the language is becoming more suitable for game developing.