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A new movement system based on some physics experience
I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects.
for making the job faster I'm using SFML.
This is a first attempt to create a game in OpenGL with SFML. It is a game for two players, flying with ships in a two-dimensional space setting, governed by the laws of gravity. There are several game modes and a lot of weapons.
[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
Open C++ remake of famous Microsoft game "Rodent's Revenge" (1991) made with SFML(2) library and under GPL3 license. Note : the repository is now hosted on Github : https://github.com/pierreyoda/o2r
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Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
"Something destroy your land. Something kill everybody in Loredian. Attack is the only way. The only way for try to survive..." Operation : G.O.L.E.M. is a 2D game based on the SFML librairy. French : http://gigotdarnaud.etherweb.fr/-GOLEM-