Showing 11 open source projects for "hardware"

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  • 1
    Project 16

    Project 16

    A 16 bit style game on the 16-bit IBM XT.

    A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
    Downloads: 0 This Week
    Last Update:
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  • 2
    FB Shooter Force 2019

    FB Shooter Force 2019

    Side scrolling shoot'em up game

    Side scrolling shoot'em up game specially developed for the FBGD "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019).
    Downloads: 0 This Week
    Last Update:
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  • 3
    Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API. Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
    Downloads: 1 This Week
    Last Update:
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  • 4
    BrickWalker IV

    BrickWalker IV

    A 2D Side Scrolling Platformer Game

    A 2D Side Scrolling Platformer game written in C# / XNA. Use bombs and arrows and make good use of the terrain to conquer the levels throughout the campaigns. Demos: http://www.youtube.com/watch?v=YLLZPv-ydbc http://www.youtube.com/watch?v=RXDI66YvbK0 SVN Browse: http://brickwalkeriv.svn.sourceforge.net/viewvc/brickwalkeriv/ Code dependencies: http://sourceforge.net/projects/xnalibrary/?source=directory
    Downloads: 0 This Week
    Last Update:
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  • 5
    A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.
    Downloads: 15 This Week
    Last Update:
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  • 6
    Side-scrolling worm game with 13 different levels of increasing difficulty. OpenGL hardware recommended, but not required.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    PacDasher is a Pac-Man clone which shows that Java is now a good choice for creating arcade-style games by exploiting new capabilities such as hardware graphics acceleration. Best with J2SE 5.0. See also http://www.oranda.com/java/pacdasher
    Downloads: 0 This Week
    Last Update:
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  • 8
    Net Death is a hardware accelerated 2D multiplayer sidescroller in the spirit of Abuse, Soldat, and Stick Soldiers. Kee2D is the cross-platform engine, designed for polygons and "realistic" physics unlike traditional 2D engines which only use tiles.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    Button Masher is a simple utility to help you analyse and improve your execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
    Downloads: 6 This Week
    Last Update:
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  • 10
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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  • 11
    A 2D/3D scroller game, with rigid physics (using ODE) and hardware OpenGL acceleration. The game is designed with cross platform in mind.
    Downloads: 0 This Week
    Last Update:
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