With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
SABlaster will be a GPLed cross platform Linux/Windows online game in the spirit of Bomberboy, Dynablaster, Masterblaster, ... It is based on the SDL and ACE libraries to provide the platform abstraction layer.
Spacewar is an arcade game in wich two players have to destroy each-others space ship by hitting them with their lasers. It is written in SDL and currently runs on both the Windows and Linux operating system, but it should compile on more platforms.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote opensource and cross-platform programming.
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.
Packdude is a Pacman clone for Linux and other unix like systems that offers some new features like scripting language (namely Python) and adventure style storyline.
Simple 2d game of pirates.
Steal the treasures, sail the see and sunk the rivals.
Play alone or up to 4 players on the net.
You can play it at work, with a BossIsHere key.
Developed with Delphi/Kylix with SDL.
Martus Solutions provides seamless budgeting, reporting, and forecasting tools that integrate with accounting systems for real-time financial insights
Martus' collaborative and easy-to-use budgeting and reporting platform will save you hundreds of hours each year. It's designed to make the entire budgeting process easier and create unlimited financial transparency.
NRX is based on the DOS Raptor, hoping to bring back some 2D action into the graphics-intensive 3D world of today. Features include buying/selling weapons, reactors, etc. I hope to either have a strong, non-linear storyline, or no storyline at all.
Brian is an unfinished jump-and-run platform game written with Python and
Pygame. Please download through CVS, visit the homepage, subscribe to all mailing lists and notify me if you're interested. Please note that Brian is NOT FINISHED!
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
Stick Figure Karate (SFKarate) is a 2D Karate fighting game written in Java. The inspiration for the game comes from the famous animated stick figure fights.
SDL Invaders is a cross-platform space shooter, which supports custom levels and additional media. It is also intended as a sample game for beginning programmers, who wish to learn to make games.
ClassicBomberman will be a clone of the famous game, featuring a 16+ multiplayer mode and a classical layout without fancy additions. It uses Kyra and SDL_net.
The Squicki game is an Allegro-based platform game, initially written on
the course of learning to use Allegro. It has since then became a game
with a highly humoristic potential, employing elements of sarcasm, surrealism, pacifism and a light touch
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.