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This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
A side-scrolling platform game using the Irrlicht engine, Technocracy is the first official project by WhileTrue Software Group, an organization dedicated to bringing OpenSource to the world of gaming. Technocracy is written in C++, and is based on SDL
Areasteroids is an educational free software to learn how to calculate the geometric figures area. The original idea was based on the old arcade game Asteroids of Atari.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
This project aims to create a game that is based on the Doomsday concept.There exists several games under the generic name Doomsday.Our intention is to create a unique Doomsday game called DOR'Day of Reckoning’ based on our own intentions and likings.
Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
New RAW - an Another World / Out of this world interpreter. Based on work of Gregory Montoir. Original game is by Eric Chahi / Delphine Software. You'll need datafiles from original game to use this interpreter.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.