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A two dimensional vertical scrolling space shooter. Programmed in C++. Graphics and Input powered by Allegro. Development on hold in lieu of other projects.
An action game developed using PyGame + Eclipse + PyDev. I thought it would be fun to recreate the classic Atari game Beserk. I would like to blend in gameplay aspects of Robotron and Realm of Impossibility (C64).
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
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VigiPac is a three-dimensional Pacman clone with multiplayer support, written in the C++ language. It also is very extensible due to its modularity and publically-specified file formats.
New RAW - an Another World / Out of this world interpreter. Based on work of Gregory Montoir. Original game is by Eric Chahi / Delphine Software. You'll need datafiles from original game to use this interpreter.
This is a side scrolling game using C++ and sdl 2d graphics.It is about a helicopter that transforms into a robot with a sword and shield.Gameplay will be like a fighting game in robot mode and a shooting game in helicopter mode.
The Aliens(tm) are about to conquer the earth. In this game, it is your turn in defending the humans from the alien lander ships. While being simple and clean, Delien focusses on being a visually appealing and fun to play little sidescroller.
AlienHunting is a basic space arcade game in which player controls a super craft which hunts alien crafts using various weapons. Game is played againist AI. Please send me your comments: darkstar7619@hotmail.com
Tux Climber is inspired on Icy Tower. It's a platform climbing, very dynamic and good looking 3D arcade game. Mainly focused on gameplay. Your goal is to climb as many floors as you can without falling, or just make some cool combos. Uses OpenGL, SDL an
GUSANOS is a 2D worms like game.
GUSANOS is an open-source clone of the DOS game Liero. It currently works on Windows and Linux.
In the game each player controls a small worm armed to the teeth and fights other worms in a destructible battleground. It can be described as "Real-time Worms" or "2D Quake", or a combination of both.
The gameplay is as close as possible to Liero's. Hardcore Liero players will feel at home.
3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.