Showing 282 open source projects for "x11-basic"

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  • 1
    Allefant is the main character of these games. As librarian of the great Allegro library, the Allefant is always busy keeping it up to date and in good condition - and defending it against the evil Allegators, who are trying to bring unorder to it.
    Downloads: 0 This Week
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  • 2
    Star Ships Learning Framework
    The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
    Downloads: 0 This Week
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  • 3
    Tux Junior - Jump N' Run Action
    Tux Junior is a Jump N' Run action adventure game featuring Tux the penguin. Our code is a fork based on 2007 SuperTux development snapshots.
    Downloads: 3 This Week
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  • 4
    (note: source code has moved to github: https://github.com/frank-zago/xgalaga-sdl) XGalaga-SDL is a port of the popular X11 game XGalaga, a clone of Galaga, using the SDL (Simple DirectMedia Layer) library. XGalaga was originally written by Joe Rumsey.
    Downloads: 3 This Week
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  • 5
    DSI

    DSI

    Invading aliens type game using SDL

    Simple invading aliens game in C started in 2001, SDL requiring mixer and image libs. You must stop those aliens from landing on you! Bunkers added 2014, <space> Fire <right arrow> Move right <left arrow> Move left <escape> Quit. Joystick support is standard. Left, right and the fire button.
    Downloads: 0 This Week
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  • 6
    Snot The Second, the rubber boxes King, declared a holy war against evil plastic balls to defeat himself and his crew lives. Excentric crossplatform 2D labyrinth game written in Python. Just try to reach exit of each level.
    Downloads: 0 This Week
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  • 7
    Stuntux is an adaptation of Stuntcar. A 3D games with flying cars :-)
    Downloads: 0 This Week
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  • 8
    2d Scroller. Clone of Raptor: Call of the Shadows and Tyrian. Fun game written in c++ using allegro.
    Downloads: 0 This Week
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  • 9
    Starfield

    Starfield

    A starfield writen in Gambas

    A starfield with scrolltext. Writen in Gambas3. Font come from "The Cunning Demos" (Atari). Music by Electra (Atari)
    Downloads: 0 This Week
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  • 10
    Wörms of Prey is a free real-time Worms game for Linux, MacOS X, and Windows similar to Liero, Liero AI, Liero Extreme, Yet Another Liero Clone, NiL, and Wurmz.
    Downloads: 0 This Week
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  • 11
    Yet another Asteroids-style game, written in C++ and GLUT/OpenGL.
    Downloads: 0 This Week
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  • 12
    Reimplementation of the 1988 game with the same name, (it's also known as Nebulus). In the game you have to climb a tower with strange inhabitants that try to push you down. Your only defense is a ball you can throw and your skills in avoiding them.
    Downloads: 8 This Week
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  • 13
    achtbit

    achtbit

    An 8 bit emulator created on the scratch, including an assembler.

    ...This system is an experimental 8 bit, 16 color computer, with a processer similar to Z80, that (on my laptop using linux with NO opengl support) achieves up to 1.2 Million instructions per second and 50 Hz. screen refresh rate. It has a builtin assembler to load assembler programs. There is a rudimentary rom that implements some basic functions like line input, or a system clock. Also there is a snake game, (depending on that rom), as a reference and for fun! Take a look, give me your reply! When having ideas for better performance, let me know!
    Downloads: 0 This Week
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  • 14

    Tank Game (BlitzBasic)

    University first year project.

    This is a simple 2D sprite based tank game that I made in my first year of university for my games development unit, It's written in Blitz Basic.
    Downloads: 0 This Week
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  • 15
    Enigma is a puzzle and dexterity game. It's 2D in gameplay and graphics, and available for Linux, Windows and Mac, and several languages. It features more than 1000 levels and is maintained by a vivid community, creating ever more inventive levels.
    Downloads: 3 This Week
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  • 16
    Inspired by R-Type 2/3D space shooter. Very easy to edit, few game modes (Arcade, Mission, Campaign) and mission editor.
    Downloads: 0 This Week
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  • 17
    Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
    Downloads: 0 This Week
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  • 18
    Transvader is a free ("free speech") "Asteroids"-like arcade game, implemented in C++, using the Allegro game library.
    Downloads: 0 This Week
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  • 19
    Sotu is yet another classic vertical 2D shoot 'em up game. It can be played by one or two players. The source is in C++ and uses SDL library.
    Downloads: 0 This Week
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  • 20
    jJNR is an easy-to-use (er, well, relative easy-to-use ;-) ) java package designed for 2d game development.
    Downloads: 0 This Week
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  • 21
    term_ CTruck3D

    term_ CTruck3D

    ASCII-Art variant of the CTruck3D _Open truck/car simulator

    ...This is quite instructive as software, expecially if taken in conjuction with the pure X Window System version: in both cases the 3D frames representing what happens are done internally by the program, using basic concepts form 3D computational graphics. Stanrd C as all the optehr memeberso of the series. it come in 2 subversions: Linux and Windows. for the Windows version there is a ready executable too. VIDEO: http://www.youtube.com/watch?v=n_O-9EFW5zk
    Downloads: 0 This Week
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  • 22
    Pachi el Marciano
    Pachi el marciano is a cool 2D platforms game inspired in games like Manic Miner, Jet set Willy and more from the 80s.
    Downloads: 2 This Week
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  • 23
    Amoeba is going to be a turn-based arcade game similar to commercial games like Worms or Snails. It is developed using FreePascal and the SDL4Freepascal libraries.
    Downloads: 0 This Week
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  • 24
    CTruck2D
    ...Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
    Downloads: 0 This Week
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  • 25
    "YOW! Look out the window! We're doomed! SPACE ROCKS!" Dodge the space rocks, use your shields, cross your fingers and kiss your ship goodbye.
    Downloads: 0 This Week
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