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This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Stick Alien is an old style arcade Game featuring "Stick" style of drawing! Earn points by being safe from the space ship and the running aliens! It uses the Allegro lib for graphics and sound.
Invasores is a simple Shoot them up game. It's fun and it has been written in Python. You can modify the graphics and the levels to enhance the game and to enjoy. It is being developed with Python and Pygame.
Newer versions are now at GitHub. https://github.com/lskbr/invasores
Target of this project was to create a Pac-Man clone in 2.5 D.
This project was developed for the computergraphic workshop of the Hasso-Plattner-Institute.
It was created with the open source grafic libary VRS.
Play as a Nano-bot to eliminate all the foriegn material in the Petri dish.
Killing the sparce Bactirium will be easy but later on they will multiply at a
high rate, dont get overran.
ModWorm is a Worms/Liero like game, but it is much more configurable than Worms/Liero. You can create your own levels, "mods", missions, or whole Liero-like games (a.k.a. total conversions). This project has been abandoned.
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Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...
This is the Sokofinity project. The goal of this project is to recreate the classic NES game DuckHunt, only this time in 3D with Virtual Reality. Using an Infinity Box and Flock Of Birds positioning sensors, the game gets a new dimension.
Note: this p
A furious top-down 2D / pseudo-3D scrolling space shooter game with lots of bullets in the air. Gameplay, extensionability and visual design is the main focus of the project.
In this game several robots are moving. The player can only control the active robot. The active robot can be selected with the number keys. The robots have to avoid walls, traps and opponent robots. It uses SDL.
An SDL/OpenGL C++ clone of the famous Puzzle-Bobble/Bust-a-move series - Shoot bubbles, three of the same colour in a row pop. Emphasis on well-designed two-player support. Should work on basically any OS that supports SDL (which means basically any OS).
Game similar to Nintendos Smash Brothers. (clone) EXTREMELY UNSTABLE- JUST A QUICK JAVA IMPLEMENTATION TEST AS OF YET. This project is temporarily dead while java3D and gl4java are researched.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
ClassicBomberman will be a clone of the famous game, featuring a 16+ multiplayer mode and a classical layout without fancy additions. It uses Kyra and SDL_net.
JMaze is a two to four-player game, playable over the internet or a local network. Controlling your player (a mechanical oversized bug) around in a maze, your objective is to eliminate your oponents and thereby winning the game.