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[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
"Appalachia" is an action-adventure game about survival in the post-apocalyptic Appalachian mountains. It's built on "Just Another Game Engine" and comes in Windows and Linux (source only) versions.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Run Like A Bun is a classic 2D action jump'n'run, featuring several weapons and enemies. It uses his own 2D-Engine and is compatible with Linux and Windows and relies on only very few external libraries. I wrote it for my final exam in informatics.
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
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Retool lets you generate dashboards, admin panels, and workflows directly on your data. Type something like “Build me a revenue dashboard on my Stripe data” and get a working app with security, permissions, and compliance built in from day one. Whether on our cloud or self-hosted, create the internal software your team needs without compromising enterprise standards or control.
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T Game Engine (http://goldenstudios.or.id).
A simple galaga type game written in python using pygame. Still in early stages of development so help is welcome! a big thanks to the folks at WingWare! They graciously provided the creator with a non-commercial copy of Wing IDE. Great software guys!
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
Project BlendOut is developing a futuristic race Game called Impulse. It is being developed by the blendout development team using the Ogre graphics engine.
2D game using the 3D engine Raydium. Is intented to be an unnoficial second release of the well known, in Spain, Supertirititran game. This time our hero will have to fight against racists people and against the mafias.
FreeNukum is an approach to rewrite the engine of the Duke Nukem 1 (2D, EGA graphics) game. It will be possible to play the game using the original graphics and level data, as well as you can play using your own graphics an level data.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.