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This is yet another cross platform(written in java) implementation of the classic tetris game. It focuses on funny multiplayer features as well as 2d, 3d and maybe even 4d gameplay modes. Basic 2d single and multiplayer game is already implemented.
It's a Quizbot like Quizbot on IRC... He gives some questions, the players can answer ! He provides a ladder : General or by categories based on the number of good answers. Quizbot Works with ASECO2.x on TMF
A fun side-scrolling arcade game centered around an iconic hero, Peter the Anteater, whom must jump and eat his way through a harsh unforgiving world infested by a strange alien ant army.
A small game written using python and pygame. The player has to keep the ball from hitting the floor. The ball bounces and behaves according to a realistic physics model.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
This project started as an University project for Multimedia Contents Production course.
It is a game based on Battle City classic video game that was published in 1985 by Namco.
Our main goal is to bring Battle City to the future.
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
Navigate a 3D maze while consuming energy pills. Avoid being captured by 4 quirky, colourful ghosts. Pathman is a 3D first/third person re-interpretation of Namco's popular 1980's arcade hit Pac-Man.
frozen-bubble-menu a tiny graphical user interface to set up parameters only available with the command line interface (like enable/disable sound or visual help) and launch frozen-bubble. The goal of frozen-bubble-menu is to help the end-user.
A Windows remake of the Mac-only game GliderPRO, a puzzle and action game from the early days of Mac computers. This remake is aimed at providing a functioning level editor and modding tools.
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Speedy Simon - a modern side-scrolling/arcade game for Linux! Help Speedy Simon embark on an epic trip to free his homeworld from a formerly unknown plague and get to know the mystic landscapes of Mouseon...
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.