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The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
The scope is to create a android game, by using Java. Robo Combat is a game that is like the well known game Mario World. It also includes a simple map editor.
For developers:
Suitable for beginners in the programming language Java.
Please download following programs:
- Eclipse + ADT plugin
- Android SDK Tools
- Android Platform-tools
- The latest Android platform
- The latest Android system image for the emulator
All this is available in the bundle: http://developer.android.com/sdk/index.html
A variation of the classic Mario game with a custom map editor.
This is a variation of the classic Mario game in which you, Mario, must survive against a never ending onslaught of enemy Mario's.
The application includes an in-game map editor, so you can create your own custom maps to play on, as well.
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An multi-map layered editor for tile based games. Compound brush editing enables quick painting of large maps. This project has been deprecated in favour of Yatey++. It needed wholesale usability changes and Java was not a good choice of language.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
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A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Airstrike is arcade game written in Java. The goal of the game is to fly over a terrain covered by enemies (rockets, missiles, planes, ...). Sounds are supported. Also editor where new levels can be created is included.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
This will be a complex Snake game.
This is our project for the software laboratory at the University of Technology Budapest.
Planed finish date: 2008. May 14.