The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Sourcecode available, no OpenGL.
Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API.
Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
Back to the 2 Dimensions in a arcade car driving game :a road and plenty of things to see and overtake ! Written in java without OpenGl,the sourcecode is available.
Real time puzzle videogame, with like arcade games gameplay and isometric perspective.
Use random pieces of terrain to expand the ants territory allowing them to reach the food.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
An multi-map layered editor for tile based games. Compound brush editing enables quick painting of large maps. This project has been deprecated in favour of Yatey++. It needed wholesale usability changes and Java was not a good choice of language.
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This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Airstrike is arcade game written in Java. The goal of the game is to fly over a terrain covered by enemies (rockets, missiles, planes, ...). Sounds are supported. Also editor where new levels can be created is included.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
Award winning commercial game Bomber for Nokia Series 60 is now available for free complete with full sourcecode (J2ME).
Fly WWI plane in world with realistic physics, destructable terrain and other goodies.