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A 2d shoot 'em up game cr. w. JavaFX. Three enemy types, one end boss.
Space Action 3000 is a shoot 'em up with weapon upgrades, three different enemy types and one end boss.
Requirements:
- Java installed
- JavaFX installed
- environment viriable PATH_TO_FX must have been set
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
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Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
Browser based 2D scrolling shooter written in Java. The player controls an airplane in a top-down view and shoots down enemy planes, helicopters and tanks. Play right at the homepage: http://btrgame.com
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
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A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
Areasteroids is an educational free software to learn how to calculate the geometric figures area. The original idea was based on the old arcade game Asteroids of Atari.
Action Arcade 2D j2me Engine
Basic engine for j2me action arcade games, basic API for developing games. It will be a light engine. Methods and functions for load and paint graphics, background maps, basic sprites animations.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
This software allows to you get all the addresses of all the players who want to play a online multiplayer game or application. With a simple interface players can chat and organize their online multiplayer parties.
This will be a complex Snake game.
This is our project for the software laboratory at the University of Technology Budapest.
Planed finish date: 2008. May 14.
Snake Farm. Software Laboratory project of the team KeyboardMonkeys. (Budapest University of Technology) It is a computer game (arcade and tactical). Snakes fight with each other for victory.
Detailed below.
The goal of this project is to create a clone of a popular computer game of the '80s: Boulder Dash. This project is also our homework for our software engineering class, so we'll create lots of documentation.
Software is an online multiplayer adaptacion of the board game CLUE for computer, in which each user will have its own game profile and for each game played will be saved all his/her statistics (victories, defeats, etc).