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Motherload Unlimited (MLU) is a remake of the action-adventure game originally designed by XgenStudios, Motherload. We've been working on it for a couple of years using various game engines. Current version is a Java applet.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
This project has the goal of providing a complete toolkit around the game Soldat by Michal Marcinkowski (http://www.soldat.pl). It provides interfaces for reading and writing game files and the entire network communication.
Another Liero/Molez (real-time worms) clone written in Java, all basic things works, network-play, graphics, weapons and basic physics. The project needs some new fire and ideas though! Please visit project website for more information how to run it
Iron Tank is a real-time multiplayer game in Java, playable over a tcp/ip network. Each player controls a tank, armed with missiles and other weapons. The purpose of the game is to use the tank's weapon arsenal to reduce the opponents energy to win.
MetaWars will be an network game based on the famous comics of Jodorowski, The Metabarons.
This space battle game will allows you to take part in the famous history of the Metabaron's family, and, maybe, some day, become THE Metabaron.
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of Google's scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
Qpac is a real time multiplayer action, a real time Worms game designed to network written completely in Java. It is highly configurable and opened graphical - recommended only to windows at the moment (platform independent). More: http://icza.sch.bme.hu
JMaze is a two to four-player game, playable over the internet or a local network. Controlling your player (a mechanical oversized bug) around in a maze, your objective is to eliminate your oponents and thereby winning the game.
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!
Software is an online multiplayer adaptacion of the board game CLUE for computer, in which each user will have its own game profile and for each game played will be saved all his/her statistics (victories, defeats, etc).