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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API.
Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
Back to the 2 Dimensions in a arcade car driving game :a road and plenty of things to see and overtake ! Written in java without OpenGl,the source code is available.
Real time puzzle videogame, with like arcade games gameplay and isometric perspective.
Use random pieces of terrain to expand the ants territory allowing them to reach the food.
Time Warp is a little game by NIPE-SYSTEMS.de
It is written in JAVA and OpenGL. At this time it is under construction. To see more informations visit the Homepage of NIPE-SYSTEMS.de
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
This is the Java version of XPilot, a free multi player online third-person two-dimensional space shooter. It (will) include both a client and a server part and is planned to interface to the meta server via XPilotPanel.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Action Arcade 2D j2me Engine
Basic engine for j2me action arcade games, basic API for developing games. It will be a light engine. Methods and functions for load and paint graphics, background maps, basic sprites animations.
Fly a WWI plane to take out targets on the ground and in the air with destructable terrain and other goodies. A port of While True d.o.o.'s award winning game for Nokia Series 60 phones to the MIDP 2.0 standard for J2ME-capable devices.
A simple client-server tank game where the users type in commands ("MOVE 5" or "SHOOT") to control their tanks and attempt to destroy other tanks. Used to illustrate basic concepts for the Java Programming class of the Science Honors Program.
Award winning commercial game Bomber for Nokia Series 60 is now available for free complete with full source code (J2ME).
Fly WWI plane in world with realistic physics, destructable terrain and other goodies.
Have a 3-d engine but no way to interact with it? Have a compelling story, but no way to drive it? Help JABTools help you! JABTools is a new toolkit for developing game logic, and interactions between elements in your game!