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Browser based 2D scrolling shooter written in Java. The player controls an airplane in a top-down view and shoots down enemy planes, helicopters and tanks. Play right at the homepage: http://btrgame.com
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
Pellet Quest is essentially a PacMan adventure game. As you collect pellets, your character increases in power and can explore more and more of the massive world. Idea from www.squidi.net!
a JAVA based GUI for MAME/XMAME project goals: 1. keep the interface simple, clean, and easily usable without keyboard/mouse 2. allow for very simple updating of the rom library 3. minor configuration of the mame/xmame environment
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
In the thought of making a tribute to one of those that passed through the golden age of gaming, we came with the idea of building another asteroids clone, but not exactly like the original Asteriods, only with a little touch of humor.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
JMario is a side-scroll game, built in Java, based on Nintendo's Super Mario World. It's been developed by David Buzatto as part of his course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
Another Liero/Molez (real-time worms) clone written in Java, all basic things works, network-play, graphics, weapons and basic physics. The project needs some new fire and ideas though! Please visit project website for more information how to run it
adVM aims to provide a flexible engine for creating adventure games. The new version is written in java and uses ADL (see http://www.hcesperer.org/adl/) as the scripting language.
This project is a proof of concept for the use of video games as an alternative to traditional methods of music teaching, particularly for boys. It is the basis for the "Million Musician Challenge"- to engage 1,000,000 in music making.
Space Ballistics is arcade game like Amiga's Gravity Wars. You need set angle and torpedo power to hit enemy, but gravitation from some planet make trajectory not easy.
MazeRunner is mainly a puzzle game that is very extensible. It currently features maps, a scripting system, a music system, and it will soon have more.
A Java port of "powermanga", which is an arcade 2D shoot-em-up game with 42 levels, 14 guardians and more than 200 sprites. It runs in 320x200 or 640x400 pixels. It runs on J2SE and some J2ME (MIDP 2.0/CLDP 1.1) enabled systems, SWT is also supported.
MotoPain is a networked multiplayer car-battle game, implemented in Java. The goal is simple: to blow each opponent from the face of the earth. You will also be able to design your own car to suit your style of play.