13 projects for "user" with 2 filters applied:

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  • 1
    JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
    Downloads: 0 This Week
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  • 2
    A space game programmed in Java ME (J2ME). It uses MIDP2.
    Downloads: 0 This Week
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  • 3
    Simple MIDP2.0 shoot'em-up game to study MIDP, it works on mobile phones with 128x160 resolution Tested on Nokia 3500Classic
    Downloads: 0 This Week
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  • 4
    Successor to the original Project Mars. Similar to the first game. Supported resolution is still 128x160. The main differenc between the 2 games is structural. Though I need to improve my methodology.
    Downloads: 0 This Week
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  • AI-powered service management for IT and enterprise teams Icon
    AI-powered service management for IT and enterprise teams

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  • 5
    Tile Map Editor
    Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
    Downloads: 0 This Week
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  • 6
    OpenGH is a open source attempt to create a game akin to the hugely popular "Guitar Hero" game on the PC. OpenGH will attempt, in any way possible, to bring the Guiter Hero experience to the PC.
    Downloads: 0 This Week
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  • 7
    A rewrite of the game engine for Doukoutsu Monogatari (Cave Story) using SDL. The original data files are required to play.
    Downloads: 0 This Week
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  • 8
    This is snake game for PC and Pocket PC with single and multiplayer support.
    Downloads: 0 This Week
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  • 9
    Poekieland is a platform game - with trampolines. Loosely based on the very old games 'Fruit Panic' (1984) and 'Mappy' (1983).
    Downloads: 0 This Week
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  • Atera - an All-in-one platform for IT management Icon
    Atera - an All-in-one platform for IT management

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  • 10
    A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
    Downloads: 0 This Week
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  • 11
    Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
    Downloads: 0 This Week
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  • 12
    This project is intended to be a PocketPC (and possibly others) port of the game SFCave for the Palm Pilot. It uses EasyCE (http://www.pocketmatrix.com/phantom) for graphics output.
    Downloads: 0 This Week
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  • 13
    This project contains four playable arcade clone games. Breakem, Shootem, Munchem, and Blockem. It also contains a utility library built and designed to make implementing these games relatively easy.
    Downloads: 0 This Week
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