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JGame is a small multiplatform 2D game engine. It runs on the Java JRE 1.3+ platform, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. It provides a very high-level framework for "classic" type arcade games.
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
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Successor to the original Project Mars. Similar to the first game. Supported resolution is still 128x160.
The main differenc between the 2 games is structural. Though I need to improve my methodology.
This is a Stepmania game dedicated for mobile devices for example Mobile Phones, IPods etc.
Tha game can use files and packs from original Stepmania game
Batiscafo is a brand new game for mobile devices. It was made with Sun Wireless Toolkit for j2me devices capable of MIDP 2.1 and CLDC 1.1. In it, you navigate in a batiscafo to the deeps of the sea searching for treasures.
Bomber is a j2me MIDP 2.0 game based on a Spectrum 48k classic original game. It was developed using Sun Java Wireless Toolkit and is tested on Nokia 6234 mobile phone.
MegaBlock is a Tetris clone for J2ME devices. It aims to be a simple and honest reproduction of the addictive classic. It will run most modern mobile phones with java and a good sized screen.
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Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
OpenGH is a open source attempt to create a game akin to the hugely popular "Guitar Hero" game on the PC. OpenGH will attempt, in any way possible, to bring the Guiter Hero experience to the PC.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
PocketKobo is a single-player four-way scrolling action game.
Your objective is to destroy all the fortresses. Control your
space ship by pressing the cursor keys and shoot beams by
pressing the action key.
PocketKobo is a port of the game XKOBO.
This project is intended to be a PocketPC (and possibly others) port of the game SFCave for the Palm Pilot. It uses EasyCE (http://www.pocketmatrix.com/phantom) for graphics output.
This project contains four playable arcade clone games. Breakem, Shootem, Munchem, and Blockem. It also contains a utility library built and designed to make implementing these games relatively easy.