GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
This is the Java version of XPilot, a free multi player online third-person two-dimensional space shooter. It (will) include both a client and a server part and is planned to interface to the meta server via XPilotPanel.
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Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
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Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
Fysix - The first space gravity game in a long time that will meet up to high playability that every nerd want. Fysix is a highly advanced multi-user space gravity game!
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T Game Engine (http://goldenstudios.or.id).
Teddy's Air Show is a game for kids of ages 4 and older. The objective of the game is to fly an airplane and pop as many (or as little - that is up to the player) balloons as possible.
Just another Java jump'n run. This is a part of a Java-based gameseries in different perspectives. This (the first) part will be a siple 2D-tilebased Jump'n Run. Planned following Parts will be based on ISO-Tiles and at least 3D. The Project is build w
PPlanes is a implementation of the arcarde game BiPlanes. Two players - each controlling one plane - are fighting each other in a 2D-world. NO LONGER ACTIVE