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Hardcore 3D space shooter with spaceship upgrade possibilities.
AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
Bird land,
vast and grand.
Where seagulls swing,
what a wonderful thing.
Shiny beak and fluffy wings,
also a bird that sings.
***
This is a side scrolling shooter game that has many minigames.
Windows:
Click on the "files" tab, then download the zip file and unpack it, then run "Propeller.exe" to play. Run "Launcher.exe" if you want to start the game in windowed mode or mute the sounds. You will find some instructions in the instructions.txt file. The windows version is 64-bit...
ASCII-Art variant of the CTruck3D _Open truck/car simulator
the ASCII-art variant of the CTruck3D car simulator series by Simon Hasur : a physically very realistic offroad driving simulator (rally ) in which one can drive in total freedom on a piece of terrain, make jumps, turn upside down and whatever ; see CTruck3D _Open and XCTruck3D _Truck
for more detailes. this is a variant which displays graphics using only ASCII characters. This is quite instructive as software, expecially if taken in conjuction with the pure X Window System version: in...
FXPLib is a game creation library that uses SDL, OpenGL, ODE and more, to provide an easy interface to program games in 2D. It manages lights and gravitation between animated objects. It provides a configuration interface for players with a simple scripting language called FXPQuest.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997.
The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
The CGL is a game library for the functional langauge Clean. It can be used for all types of sprite-based 2D games (arcade, side-scrolling, platform, etc.).
"Tunp!" is a side-scroller engine for side-scrolling games. Our main focus is flexibility, so that the maps and worlds can be really easy to make by users, no matter if they are good or not in computers. It will also allow NetPlay! =:0)
Nonsense Software is a group working on several games and other programs. We are currently working on opening up the source code on our completed projects under the GPL.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)