Showing 5 open source projects for "basic-256"

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  • 1

    euphoriasdk

    A complete 2D Game Engine with built in drag and drop editor

    Euphoria is a 2 Game Engine and Development kit for aspiring game designers who are interested in getting their feet wet in the world of game design and programming. Some features of the engine are: - 2D levels and basic rasterized rendering - Simple animations and timer systems - A complete embedded Lua 5.1 scripting environment for level scripting - A drag and drop level designer - Support for all standard Windows Media Player compatible media types - Background Music - Sound Effects - Simple object collision detection - Pseudo 3D for making simulated 3D with 2D graphics - Scriptable Menus, buttons, etc - Custom Lua file manipulation libraries and script engine binding - Cut scene videos - Open Source What Euphoria is NOT: - A professional game design engine (maybe someday) - Bug free - Size Efficient (textures are stored as bitmaps - 3D - Covered Under Warranty - A Game, this is a Kit to BUILD a game
    Downloads: 1 This Week
    Last Update:
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  • 2
    term_ CTruck3D

    term_ CTruck3D

    ASCII-Art variant of the CTruck3D _Open truck/car simulator

    ...This is quite instructive as software, expecially if taken in conjuction with the pure X Window System version: in both cases the 3D frames representing what happens are done internally by the program, using basic concepts form 3D computational graphics. Stanrd C as all the optehr memeberso of the series. it come in 2 subversions: Linux and Windows. for the Windows version there is a ready executable too. VIDEO: http://www.youtube.com/watch?v=n_O-9EFW5zk
    Downloads: 0 This Week
    Last Update:
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  • 3
    CTruck2D
    ...Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
    Downloads: 0 This Week
    Last Update:
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  • 4
    The goal of this project is to develop an implementation of the classic game "Bomberman" for PalmOS. Early emphasis is on developing the basic game features and controls. Long term goals include battle games with AI, and via IR and possibly bluetooth.
    Downloads: 0 This Week
    Last Update:
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  • 5
    Nonsense Software is a group working on several games and other programs. We are currently working on opening up the source code on our completed projects under the GPL.
    Downloads: 0 This Week
    Last Update:
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