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Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
BetoInvaders is a Space Invaders like 2D game where you have to shoot down rows of aliens that are invading earth. It was coded years ago but I would like to improve on it.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
A clone of the classic game Galaga for the X Window System. Xgalaga is a space-invader like game with additional features to produce a more interesting game.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels.
Works for Linux, DOS, Windows, QNX, Mac Os, etc..
Each player controls a ball launcher. The launcher fires small balls at the large red balls. Each time one of the balls that you fired hits the large red ball your score increases by an amount related to the balls speed.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
The spel is a 2D multiplayer game.
The game takes place in space in the future, were a conflict is building up. A vast conflict with great underlaying complexity; you are in space, thus you shoot lasers at each other.
Open Noid is based on the old famous Arkanoid but with the difference that the players are able to slide on any of the four sides of the screen! It includes a sound engine, network multiplayer, level configuration, a lot of enemy types, and many more....
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
XBlast is a multi-player arcade game for X11R5/R6 and Windows. The game can be played with at least two players and up to six players. It was inspired by the video/computer game Bomberman (Dynablaster), which was to my knowledge first programmed for NEC