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Each player controls a ball launcher. The launcher fires small balls at the large red balls. Each time one of the balls that you fired hits the large red ball your score increases by an amount related to the balls speed.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A network-enabled old-school 2D fighting game engine. Players should be able to create their own characters, backgrounds and other add-ons and use them for off-line and on-line fights.
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Solar Pursuit is a space adventure/RPG game for Linux and Win32. It's a combination between Solar Winds, Privateer and a lot of innovative features. It aims to become multiplayer at some point.
Jeu d'action en vue de dessus programmé en C avec la librairie graphique SDL. Compatible Windows et Linux. Dans le but d'apprendre ŕ programmer en 2D temps réel. Il faudra implementer le biécran et le réseau.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
A scrolling, platform-jumping, key-collecting, ancient pyramid exploring game, vaguely in the style of similar games for the Commodore+4. The game is intended to show young people (I'm writing it for my son's birthday) all the cool games they missed.
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
SnR Gothic is an Arcade scrolling space shooter. Features 3d models, particles, 2D BG arts and an OST. And BIG explosions.
"In the future. As an agent of the Terran Empire you exploit and conquer hostile planets, but these are not the real enemy.."
The OS X Game Patch Repository is a project to port open source games and game libraries to Mac OS X. Detailed instructions and patches are included, and contributions are welcome.
Furex is a brazilian project and it´s a game 2D like Mario BrosŽ and SonicŽ for GNU/LinuxŽ , MS WindowsŽ and others.
We want to see Gnu/Linux on all desktop and it´s possible only with good games.
A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
bombit is a dynablaster/bomberman style game written in C using OpenGL and SDL. The main focus on this one, is to make a game with good graphic and great gameplay.
The CGL is a game library for the functional langauge Clean. It can be used for all types of sprite-based 2D games (arcade, side-scrolling, platform, etc.).
SuperJoust is an SDL-based implementation of the classic Joust arcade game, but with additional features: different steed types, multiple levels, puzzles, 1-4 keyboard players, network play, and much more!
The EGS Tank game will be a 3D rendered multiplayer fast action tank shooter game. It is using OpenGL and Allegro so will work on all popular platforms.
"Tunp!" is a side-scroller engine for side-scrolling games. Our main focus is flexibility, so that the maps and worlds can be really easy to make by users, no matter if they are good or not in computers. It will also allow NetPlay! =:0)
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.