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Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++).
Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide.
The newest releases and sourcecode here: https://github.com/juzzlin/DustRacing2D/releases
"United Planets: The Last Crusade" is the first free opensource videogame developed by the Italian Team, Unreal Project.
The Last Crusade is a 2D multi-directional shooter which brings a new experience to the player of these old style videogames.
The Team is releasing now one of the first builds of the game.
PLOT
Year 2223
September.
A weak radio signal is received by the station orbiting Mars.
It's the standard emergency signal. Only one spaceship, heavily damaged, with...
A 2D shoot them up game respecting space physics. Alpha.
Alpha version, for windows and linux. No sound yet. Has the ambition to make people live the feelings of actual space battles, with gravity, planets, asteroids.
Dev idle currently, project may stay as is.
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This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
in the early 90ies dogfight was a very funny public domain 2d-game for the amiga. We (David Bührer and I) rewrote that game for windows32, using directx.
The gameplay and graphics are great, but the code needs some improvements.
Have fun!
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
This is an Open-Source2D platform game engine, using the OpenGL API for 3D effects in a mostly 2Dgame. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
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