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One platform to build, fine-tune, and deploy ML models. No MLOps team required.
Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
A UNIX/Windows/Linux remake of the DOS-game "stunts", providing modern features like openGL graphics, 3D sound and internet multiplaying. Design your own tracks, choose your opponents and try the most spectacular stunts you've ever seen.
Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++).
Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide.
The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
Classic snake game on the terminal; made with C++ and ncurses
nsnake is a clone of the classic snake game that we all used to play on our cellphones. You play this game on the terminal, with textual interface.
It has a gui-like interface on the console, with many settings and possible game modes.
Note that it depends on `ncurses` and `yaml-cpp`.
For a more detailed README, check out the GitHub page:
https://github.com/alexdantas/nSnake
PK Rhythm is a rhythm game based on Mother 3's battle combo system. Time your beats to the tempo and try to get 16-hit combos! It's still under development, but feel free to check it out.
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This is a first attempt to create a game in OpenGL with SFML. It is a game for two players, flying with ships in a two-dimensional space setting, governed by the laws of gravity. There are several game modes and a lot of weapons.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
You play with a starship and fight against other ones controlled by the computer or by humans. A lot of levels, game modes and weapons. 3D graphics and easy gameplay.
Orbital Conflict is a top-down arcade-style shooter, inspired by Omega Race. The game contains modern 2d graphics. Traditional arcade gameplay is enhanced by powerups and unique enemies. Puzzle, and challenge modes are planned.
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This is a networked multiplayer clone of the classic megaman game using a directx framework. There will be two modes, capture the flag and coopertive mode. In coopertive, players take control of megaman, in capture players control various robot masters.