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The Star Ships Learning Framework (SSLF) provides basic routines and methods in order to interact with the space shooter Star Ships V2.1. It provides the necessary interfaces for controlling the program's ships and its logic from outside the game.
This is game 2D. It was created for learning beginner OpenGL and C++.
This is game 2D. It was created for learning beginner programmer OpenGL and C++.
The first version (v 0.1) has a length of 3117 characters.
About game:
The game has a control as in the old good Tetris (probably not known outside the CIS).
If you collect one piece of fruit, then your speed will increase by 5% on the value of the previous one.
A record number is written to the file "save.snk".
Shadow Pong is a clone of the classic Pong game, written in C/C++ with the help of the SDL libraries (SDL and SDL_image). It is a very simple program but it can still be fun none the less. It was written more as a learning tool, rather than a good game,
This is a PacMan Clone that we intend to program for learning Game Development.
Feel free to give us your advice and tell us if you like playing it.
Este es un clon del Pacman que queremos programar para aprender a Desarrollar Juegos.
It's a very simple Arkanoid clon using Qt. I've coded it just for fun and learning, but it isn't still finished; there are tons of things to do. Come in and join us.
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Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...