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space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
Tux Adventures is an SDL-based platform game featuring smooth gameplay, colorful destructible levels sporting Tux, the Linux mascot. The player drives Tux through the melting ice field, sliding over icebergs thanks to pixel-perfect collision detection.