Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats.
High-scores are recorded into a text file for later perusal.
NO LONGER SNAKE BALL DUE TO LICENSING ISSUES! NOw it is PENGUINROLLER!
A Simple game of roll'n'jump to avoid the "thing."
Game includes:
- Unique Art work
- 5 Maps
- LMMS Community Soundtrack
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I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
Evolute is a basic defence game, in which you have to keep the enemy off, but with added experience and skill system which makes the game rather unique.
Tremps is a game that is a mix of games like Pac-man, Bomberman, King’s Valley and Lode Runner. Use the ladders, put bombs to kill monsters and eat the fruits to pass to the next level.
A very basic 2D shooter which utilizes C++ and Directx. The game will revolve on the hero destroying a government organization called The N.O.U.N.S. Check out www.flawlessfuture.com for more details.
This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...